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The availibilty of powers is regualted by two things; the amount of power in the blood, and the type of blood. For type of blood see Heritage. The system for the amount of power regulates if the character is capable of doing the thing that his heritage allows. This system came out of two sources: Dworkin's quote about the Blood of Amber being good until the 3rd generation, and the prequal notion that of the children of Dworkin Oberon was the most in tune with the Pattern.
Starting Blood Power
Power availability and results of activation
Having Children When two people have a child calculate the child's blood power by the formula: High Power - ((High Power - Low Power)/10) = Child's Power Implications Dworkin can not walk the Pattern. He only has a Blood Power of 50. This is why the Unicorn and Dworkin needed Oberon to grow up in order to inscribe the real Pattern, so its defender would have a greater potential than all of his foes. All long as Amberites have children with Shadowlings the Blood is only strong enough to allow them to walk the Pattern for 3 generations. Examples
Rebma + Sliver stabiles at 47 Amber + Chaos stabalizes at 59 | Eric (9.1) + Shadow (1) | Son (8.3) + Shadow (1) | Son (7.57)
Oberon (10) + Shadow (1)
Oberon (10) + Shadow (0)
Oberon (10) + Moins (6.2)
Oberon (10) + Fiella (1)
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Teuse.net
Page by Shawn Moore
Last modified: 01/18/2005 09:18:03.