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Heritage reflects the characters ancestry and defines what, if any powers the character may buy based on ancestry. It does not necessarily mean they have the Power in the Blood to be able to buy the powers since over the generations the Power in the Blood can become diluted.
All Player Characters will have Heritage of Pattern. They may also have other Heritages which grant them further options.
Heritage of the Logrus [0]: Those with Heritage of Logrus are natrual shapeshifters.
Basic Appearance: Varies by House of Chaos, generally in the human to demon range. Starting Power in the Blood: 50 Starting Points: 50 Max Attributes: 90% top ranked Amberites Activation: Assail the Logrus. Free Powers: Use Trump, Common Shape shifting (Pattern Inf Shape shifting) Buyable Powers
Preactivation: Magic, Trump Tricks, Adv. Trump Tricks, True Shape shifting Postactivation: Trump Artistry, Adv. Trump Artistry The character is descended from someone who inscribed a Pattern after that Pattern was inscribed and is less than 3 generations removed from a Pattern Walker. In cases where a character is descended from two such individuals only the closest one counts. For example Merlin, born before Corwin inscribed his Pattern has Heritage of Dworkin's Pattern, any children born after Corwin inscribed his Pattern would have Heritage of Corwin's Pattern. The character must specify which Pattern is in their Heritage at character creation which should always be Dworkin's at this time. Since Dworkin is a descendant of Chaos so are his children and they have all the benefits of Heritage of Logrus until the Heritage of Pattern is activated. Heritage of Pattern can be activated by walking the Pattern. To do so they must have an Endurance of Amber level, and a Power in the Heritage of at least 77.
Basic Appearance: Human Starting Power in the Blood: Varies Starting Points: 100 Max Attributes: None Activation: Walk the Pattern Free Powers: Use Trump, Shadow Path, Strengthen Shadow Buyable Powers
Preactivation: Magic, Trump Tricks, Adv. Trump Tricks, Jewel of Judgment Postactivation: Pattern, Adv. Pattern, Trump Artistry, Adv. Trump Artistry, Orderly Shape shifting, Dreams, Pattern Conjuration
Heritage of the Diluted Pattern[0]:
Rebma: Oberon* -> Minna[X] ->1[X] -> 2[X] -> Lir[Y] -> Dau[Y] -> Dau[Y] -> Moins[Y]
X: Has Heritage of the Pattern, and did not walk the Pattern
When Oberon created the Pattern in Amber (not the Primal one), one of his distant descendants, by the name of Moins, was at the spot that would become the Pattern in Rebma and became his reflection. The line descended from her roughly parallels that of Oberon as the Royal House of Rebma. When their counterpart in Amber walks the Pattern their Blood becomes activated and the Rebman can use a number of additional powers previously unavailable. Characters born of both Amberite and Rebman Royal parents can have their Heritage of the Rebman Reflection activated if the person they are a reflection of walks the Pattern before they walk the Pattern themselves. Once the Heritage of Pattern is activated the Heritage of the Rebman Reflection is effectively subsumed and new powers can not be learned based on it. Which doesn't really matter since Amberites can do everything Rebmans can. If one of them could find a way to increase their Power in the Blood to 77 they could potentially walk the Pattern. A character with Heritage of Rebman Reflection also have Heritage of Rebma.
Basic Appearance: Human Starting Power in the Blood: typically < 62 Starting Points: 100 Max Attributes: None Activation: Reflection Walks the Pattern Free Powers: Use Trump, Shadow Path, Strengthen Shadow Buyable Powers
Preactivation: Magic, Trump Tricks, Adv. Trump Tricks, Jewel of Judgment Postactivation: Trump Artistry, Adv. Trump Artistry, Dreams
Heritage of the Siwah Dilution[0]: Anyone with this heritage that voluntarily sacrifices themselves and change the shadow of Siwah as if the had Advanced Pattern or owned Siwah (12pt). This can not be a long term change (like Siwah can never be invaded again) but it could be something as grand as to eliminate all of Siwah's enemies in the borders at once, or changing the time flow, making it restricted access...
Basic Appearance: Human Starting Power in the Blood: 71 Starting Points: 100 Max Attributes: None Activation: Voluntary death Free Powers: Use Trump, Shadow Path, Strengthen Shadow Buyable Powers
Preactivation: Jewel of Judgment, Magic, Trump Tricks, Adv. Trump Tricks Postactivation: None
Heritage of Rebma[0]:
Basic Appearance: Rebman Starting Power in the Blood: 71 Starting Points: 100 Max Attributes: None Activation: None Free Powers: None Buyable Powers
Preactivation: Rebman Shape shifting, Magic Postactivation: None This is a limited shape shift from human form to Rebman form, and can not be done partially. This form is useless on land mainly because of the breathing change. The conditions for the change require the shape shifter to be in the ocean. Anyone born with Rebman blood can buy this package. Including those with Heritage of Pattern, as long as they do it before walking a Pattern. For PCs the cost is 15 points. The character is descended from a native inhabitant of one of the Shadows just outside those with Patterns. Shadows like Arden, Nedra, Garnath, or Gavera. These tend to be Golden Circle shadows. They can not walk the Pattern but can become powerful Magicians and Trump users.
Basic Form: Humanoid. May have Limited Shape Shifting Available Powers: Varies by Power in the Blood. No powers which require Heritage of Pattern, or Logrus. Available Extras: Allies, Contributions, Items, Shadows Free Powers: Use Magic in shadows dominated by 1 power (Pattern) .
Heritage of a Pattern Realm [0]:
Basic Form: Humanoid. May have Limited Shape Shifting Available Powers: Varies by Power in the Blood. No powers which require Heritage of Pattern, or Logrus. Available Extras: Allies, Contributions, Items, Shadows Free Powers: Use Magic in shadows dominated by 1 power (Pattern) .
Heritage of Shadow [0]:
Basic Form: Static Form: Human Available Powers: No powers which require Heritage of Pattern or Heritage of Logrus. Shape shifting: Varies by shadow. Non-shifters or Limited Shifters. Available Extras: Allies, Contributions, Items (Varies by Shadow) On to Attributes |
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Teuse.net
Page by Shawn Moore
Last modified: 01/18/2005 09:18:03.